Maybe it is our monitors or eyes, or we're just crazy I don't on what you wrote - the last image was with full brightness set. I do understand there are shadings in real life with possibly quite a big difference in one area depending on lights.īottom line is, these colors look so much too green to us. So, if SH3D shows many different colours, it correctly mimics what you see in real life. I understand I can switch to a darker color, but my wife would like to explore possibilities with "varieties" of yellow color for our new flat, and it has been very difficult to get some impressions of that from the 3D view or render.īelow you can see a picture of part of my living room.Īs you may notice the yellow wall has many different colours, even though the wall is painted in just ONE colour. In rendered image, green is replacing yellow even with full brightness setting (last image). The wall and floor are of same color - yellow (RGB 255, 255, 0), but in 3D they look completely different, regardless of light brightness setting. I have not managed to reproduce the issues of view angle again, like Fortytwo attached here, but attaching some screenshots to explain my color situation. Should I expect the visibility of the color to change this much? I've included a link to some screenshots which might better show what I mean. Changing the amount of light doesn't seem to make much difference. It's not really a change in the shade, though, it's whether or not it shows up at all. I'm having a similar issue but it's that the way the color shows on the wall change drastically based on the angle. Choose a darker color if you don't want that effect, or reduce the light brightness in the 3D view modification dialog.Įmmanuel Puybaret, Sweet Home 3D developer Under strong light, some colors can get overexposed and green could be seen as yellow for example. Like in real life, the color of each face of an object depends on its orientation towards light and towards the viewer. ![]() Every change of head angle, even a small one, gives a different green-yellow look of the carpet. ![]() Just by changing the 3D view head angle I get different shapes of green and yellow areas being drawn on the carpet. I just set a carpet to yellow (the carpet has a table sitting on it). I was a bit wrong with the previous post. Please help is there a way to change this behaviour. I do understanding shadings are involved with walls, but this kind of a difference looks very strange.Īfter further testing, seems that anything vertical (like walls) will get a green color, and horizontal objects (like floor) will get the exact yellow color. Even if I set color of the walls to pure yellow (RGB - 255, 255, 0), I get a green color in 3D view. Even the little color icon in the modify box shows the right color. I have the north wall showing a nice pale yellow.The pale yellow color looks gray on the other walls even though the code number is exactly the same as the north wall. Some of my walls are not showing the correct color in 3D view. This topic has been viewed 14741 times and has 20 ![]() Thread Status: Active Total posts in this thread: 21 Sweet Home 3D Forum Category: Help Forum: 3D problems Thread: 3D view wall color problems
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